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Sentinel Worlds I: Future Magic : ウィキペディア英語版
Sentinel Worlds I: Future Magic

''Sentinel Worlds I: Future Magic'' is a 1989 role-playing video game developed by Karl Buiter and published by Electronic Arts for the DOS and Commodore 64 computer systems.
Set in the year 2995, ''Sentinel Worlds I: Future Magic'' is an innovative game that allowed a player to command a crew of five Federation officers and embark on an epic quest to save the Caldorre System from space raiders. The player's mission is to develop a crew and a starship and find the raiders' base and rid the system of them. The game was particularly notable for a musical score that simulated multiple instruments by swapping between them faster than the human ear could differentiate.
==Gameplay==
''Sentinel Worlds I: Future Magic'' combines both the elements of ''Starflight'' and ''The Bard's Tale'', and featured some innovations which set it apart from other games at the time. It was one of the pioneers in the budding sci-fi RPG genre.
The game is non-linear and allows players to ignore the entire plot and explore space for as long as they wanted. It mixes elements of an RPG with a space-shooter, requiring both strategy and tactics as the player would have to dog fight enemy vessels. Players can also choose to venture into trading by mining and harvesting resources on other planets. Much of the game also takes the players onto the ground, where they can fight ground battles using a wire-frame 3D display of their environment and engage in conversation, combat, or trade.
The main component of the game starts out in the dog fighting space combat scenario, fighting to protect merchant shipping. As the story progresses, other elements of the game, including exploration, trade, conversation, ship boarding, ground combat and investigation are brought into the mix. Players must balance their resources and cash with repairs from battle, buying new weapons and armor, and upgrading their vessel.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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